Update Time!
Infiniminer Beta » Devlog
A new update is now live and ready to play!
(Do be warned, your save might reset with this update, but it should be much easier to progress now!)
What's new?
- New UI layout (Not final)
- New stats bar location
- New location of the auto button
- New location of the save and rest buttons
- (I for now have removed the x100 option as it had a weird bug with number display that I didn't want to let stop me from releasing this build)
- A solid price scaling system
- (numbers still not final, and would love feedback on it!)
- A new end goal!
- (This doesn't trigger an end of game event yet, but should bottom to 0 and stay there if you reach it)
- A prestige system!
- (Hopefully this makes the goal actually obtainable, but this is draft 1 that has only been lightly tested. Again feedback always welcome!)
- Enhancements to the save system
- Now everything will stop when you save the game via the save button so you know for sure where you ended off.
- It still doesn't save on its own when you close the game, but getting a prestige will trigger a save event in the background.
There may be other things that I forgot about, but I think I hit the biggest items.
Let me know what you think!
Note:
- I have noticed a bug with the UI scaling outside of the viewable window. I'm still investigating it, but thankfully it isn't hiding any information so all gameplay elements are still accessible
Infiniminer Beta
Small Incremental Project
Status | In development |
Author | Lucas Ballard |
Tags | Incremental |
More posts
- Minor Bug Fix with Speed Upgrade1 day ago
- Progress Update2 days ago
- Update 1.0.5 - User Interface30 days ago
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